﻿<?xml version="1.0" encoding="utf-8"?><Type Name="State" FullName="Banshee.Networking.State"><TypeSignature Language="C#" Value="public enum State" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed State extends System.Enum" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>0.90.1.25404</AssemblyVersion><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Enum</BaseTypeName></Base><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName="Asleep"><MemberSignature Language="C#" Value="Asleep" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Networking.State Asleep = unsigned int32(1)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Connected"><MemberSignature Language="C#" Value="Connected" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Networking.State Connected = unsigned int32(3)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Connecting"><MemberSignature Language="C#" Value="Connecting" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Networking.State Connecting = unsigned int32(2)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Disconnected"><MemberSignature Language="C#" Value="Disconnected" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Networking.State Disconnected = unsigned int32(4)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Unknown"><MemberSignature Language="C#" Value="Unknown" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Networking.State Unknown = unsigned int32(0)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member></Members></Type>