﻿<?xml version="1.0" encoding="utf-8"?><Type Name="NetworkDetect" FullName="Banshee.Networking.NetworkDetect"><TypeSignature Language="C#" Value="public class NetworkDetect" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>0.90.1.25404</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName="Connected"><MemberSignature Language="C#" Value="public bool Connected { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Instance"><MemberSignature Language="C#" Value="public static Banshee.Networking.NetworkDetect Instance { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Banshee.Networking.NetworkDetect</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Manager"><MemberSignature Language="C#" Value="public Banshee.Networking.NetworkManager Manager { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Banshee.Networking.NetworkManager</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="StateChanged"><MemberSignature Language="C#" Value="public event Banshee.Networking.NetworkStateChangedHandler StateChanged;" /><MemberType>Event</MemberType><ReturnValue><ReturnType>Banshee.Networking.NetworkStateChangedHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members></Type>