﻿<?xml version="1.0" encoding="utf-8"?><Type Name="INetworkAvailabilityService" FullName="Banshee.Networking.INetworkAvailabilityService"><TypeSignature Language="C#" Value="public interface INetworkAvailabilityService" /><TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract INetworkAvailabilityService" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName="State"><MemberSignature Language="C#" Value="public Banshee.Networking.State State { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.Networking.State State" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="StateChange"><MemberSignature Language="C#" Value="public event Banshee.Networking.StateChangeHandler StateChange;" /><MemberSignature Language="ILAsm" Value=".event class Banshee.Networking.StateChangeHandler StateChange" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.StateChangeHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members></Type>