﻿<?xml version="1.0" encoding="utf-8"?><Type Name="PlayerEventBufferingArgs" FullName="Banshee.MediaEngine.PlayerEventBufferingArgs"><TypeSignature Language="C#" Value="public sealed class PlayerEventBufferingArgs : Banshee.MediaEngine.PlayerEventArgs" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit PlayerEventBufferingArgs extends Banshee.MediaEngine.PlayerEventArgs" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Banshee.MediaEngine.PlayerEventArgs</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public PlayerEventBufferingArgs (double progress);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float64 progress) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="progress" Type="System.Double" /></Parameters><Docs><param name="progress">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Progress"><MemberSignature Language="C#" Value="public double Progress { get; }" /><MemberSignature Language="ILAsm" Value=".property instance float64 Progress" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>