﻿<?xml version="1.0" encoding="utf-8"?><Type Name="IEqualizer" FullName="Banshee.MediaEngine.IEqualizer"><TypeSignature Language="C#" Value="public interface IEqualizer" /><TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IEqualizer" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>0.90.1.25404</AssemblyVersion><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName="AmplifierLevel"><MemberSignature Language="C#" Value="public double AmplifierLevel { set; }" /><MemberSignature Language="ILAsm" Value=".property instance float64 AmplifierLevel" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="BandRange"><MemberSignature Language="C#" Value="public int[] BandRange { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int32[] BandRange" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32[]</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="EqualizerFrequencies"><MemberSignature Language="C#" Value="public uint[] EqualizerFrequencies { get; }" /><MemberSignature Language="ILAsm" Value=".property instance unsigned int32[] EqualizerFrequencies" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.UInt32[]</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetEqualizerGain"><MemberSignature Language="C#" Value="public void SetEqualizerGain (uint band, double value);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetEqualizerGain(unsigned int32 band, float64 value) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="band" Type="System.UInt32" /><Parameter Name="value" Type="System.Double" /></Parameters><Docs><param name="band">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SupportsEqualizer"><MemberSignature Language="C#" Value="public bool SupportsEqualizer { get; }" /><MemberSignature Language="ILAsm" Value=".property instance bool SupportsEqualizer" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>