
Efficient multimedia delivery over public networks is a challenge for modern technology. Insufficient bandwidth, network latency,
paranoid firewall restrictions and many more obstacles make it very difficult to transfer streaming content to end users, especially
in real-time. Existing Media servers, such as Microsoft and Real Networks ones, only partially cover growing demand for streaming quality.

The product presented on this site - Unreal media server - is a Media server for Windows operating systems, that dares to compete with
above mentioned servers from the standpoint of quality and performance.

Both media files and live media streams are supported. File types include all the types playable by Microsoft DirectShow, namely: 
AVI, MPEG (MPEG-1), MPA, WMV, WMA, ASF, MP3, QuickTime (version 2 and lower).

Live media sources include: digital cameras, microphones, analog video sources (analog camera or TV) connected to Video card or to 
FrameGrabber card that supports DirectShow interface. There can be multiple live sources on a single computer. Live video content is 
compressed with MPEG-4 codec in real time, MPEG Layer-3 or GSM formats are used for live audio compression. Modem, DSL, T1, LAN compression 
profiles are supported.

TCP and HTTP transport protocols are used for streaming content from Media Server to clients.
Incoming content is not stored on client computer's hard disk and user is not allowed to save media locally, thus author's rights are 
fully protected.

