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# SoundBuffer Member List

This is the complete list of members for SoundBuffer, including all inherited members.

- destroyOnStop() = 0
- isPlaying() const = 0
- loadWaveFile(istream* is, int HW=SoundAccel)
- loadWaveFile(const char* Name, int HW=SoundAccel)
- name() = 0
- newSoundClip(char* AudioData, int Size, int Freq=44100, int Bits=16, int Channels=2, int HW=SoundAccel)
- newSoundClip(istream* AudioData, int Size, int Freq=44100, int Bits=16, int Channels=2, int HW=SoundAccel)
- newSoundStream(ResourceStream* RS, istream* AudioData, int Freq=44100, int Bits=16, int Channels=2, int HW=0)
- newSoundStream(InputFilter* AudioData, int Freq=44100, int Bits=16, int Channels=2, int HW=0)
- play(int Loop=0) = 0
- release() = 0
- set3DMode(int Mode) = 0
- set3DParameters(float MinDistance=15.0f, float MaxDistance=5000.0f, float ConeInside=60, float ConeOutside=360, int VolumeOutside=-5000) = 0
- setDirection(float x, float y, float z, float Speed) = 0
- setPosition(float x, float y, float z) = 0
- setStreamDelay(ushort Delay) = 0
- setVolume(int Volume) = 0
- status() const = 0
- stop() = 0
- streamAudioFile(const char* Name, int HW=0)
- streamWaveFile(ResourceStream* RS, const char* Name, int HW=0)