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# MeshBuilder Member List

This is the complete list of members for MeshBuilder, including all inherited members.

- addFace(const short a, const short b, const short c, const char* MaterialName, const int MaterialNumber=-1) = 0
- addFace(const short a, const short b, const short c, const int MaterialNumber) = 0
- addMaterial(const char* Name, const TColor Diffuse, const TColor Specular, const TColor Emissive, const float Power, Texture* texture=NULL) = 0
- addMaterial(const char* Name, const void* MaterialDesc, Texture* texture=NULL) = 0
- addVertex(const Vector3D& p, const fVector2D& t=fVector2D()) = 0
- calculateNormals(ProgressMonitor* PM=NULL) const = 0
- clear() = 0
- createBillBoardSphere(const Vector3D& pos, const float Size, const int Red, const int Green, const int Blue) = 0
- createMesh(const float JoinVertices=-1.0f, const float GouraudThreshold=fPI) = 0
- createReducedObject(const float Reduction=0.75f, ProgressMonitor* PM=NULL) const = 0
- createSphere(const Vector3D& pos, const float Size, Texture* texture, int Inv=0) = 0
- getBillBoard() const = 0
- getSetupVerticesNumber() const = 0
- name() = 0
- rebuild(const Mesh* m) = 0
- release() = 0
- setBillBoard(int flag=1) = 0
- setVertexTextureCoords(const int index, const fVector2D& t=fVector2D(0.0f, 0.0f)) = 0
- status() const = 0