Class hierarchy Compound list File list Compound Members

# Lib2D Compound Index

Here are the classes, structs and unions with brief descriptions:

- AnimatedSprite (AnimatedSprite is the link between a sprite and an Object2D)
- BitmapFilter (Generic abstract bitmap filter)
- Collision2D (Collision detection information for a sprite)
- FadeFilter (Blending Filter, that expects two inputs and adds them with the given ratio)
- InverseFilter (Filter implementation)
- Layer2D (Layer2D is an abstract type from which the layers of a Map2D are derived)
- Map2D (Map2D - This type holds all the layers for a complete game level)
- Object2D (2D World Object)
- Sprite (A Sprite is a 2D entity that basically gives a body to a bitmap)
- SpriteCache (A Cache to avoid creating multiple instances of identical sprites)
- SpriteSelector (Abstract sprite selection class)
- View2D (View2D is the visible rectangle in the infinite 2D world)
- World2D (An infinite 2D World)